Apr 01, 2007, 04:21 PM // 16:21
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#21
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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take out what then... liquid flame or one of the heats...? ... maybe even... firestorm! would be good in a build like that? personally i have a fondness for searing heat (it was the first skill i ever capped) and its damage is IMHO godly for the range and time (now, of course )
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Apr 05, 2007, 09:54 PM // 21:54
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#22
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Mind Blast buffed to 15...75...95 fire damage. Now can be a viable damage dealer. I smell MoR+MB+GG...
~Polynikes
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Apr 06, 2007, 02:32 AM // 02:32
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#23
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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No need for gg
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Apr 06, 2007, 03:41 AM // 03:41
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#24
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Polynikes of Sparta
Mind Blast buffed to 15...75...95 fire damage. Now can be a viable damage dealer. I smell MoR+MB+GG...
~Polynikes
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No, it was buffed to 15...75. Arenanet lists 0...15 attribute points because those are the actual values the designers edit, although the game lists 0...12 for reasons that aren't immediately obvious, possibly because more of your attributes are likely to be close to 12 than 15.
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Apr 06, 2007, 08:10 AM // 08:10
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#25
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Ran a mixed earth/fire setup in RA to test Mind Blast+MoR. It works
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Apr 06, 2007, 11:55 AM // 11:55
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#26
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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Quote:
Originally Posted by Mysterial
No, it was buffed to 15...75. Arenanet lists 0...15 attribute points because those are the actual values the designers edit, although the game lists 0...12 for reasons that aren't immediately obvious, possibly because more of your attributes are likely to be close to 12 than 15.
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Eh, whatever. Then it was buffed to 15...63...75. Still not bad.
~Polynikes
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Apr 06, 2007, 09:04 PM // 21:04
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#27
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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so 15 damage suddenly makes it viable...? GG...
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Apr 06, 2007, 09:30 PM // 21:30
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#28
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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It was viable before. The change honestly doesn't do to much, the non-Mind Blast spells were your heavy hitters anyway. A bit more damage does make it slightly more attractive though.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 06, 2007, 09:35 PM // 21:35
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#29
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Trylo
so 15 damage suddenly makes it viable...? GG...
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It was viable before. Mind blast gives you more energy than ether prodigy, deals damage, and has no major drawbacks, other than you have to remember to cast it when your energy is high.
That being said, I don't understand the love for using this skill with glowing gaze. This skill really shines when you fill your bar up with lots of high energy spammy stuff, not energy management.
EDIT:
Curse your ninja posting Ensign!
Last edited by Dr Strangelove; Apr 06, 2007 at 09:37 PM // 21:37..
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Apr 06, 2007, 09:38 PM // 21:38
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#30
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Strangelove
other than you have to remember to cast it when your energy is high.
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Or tab to an opposing wammo. They're there for a reason.
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Apr 07, 2007, 08:40 AM // 08:40
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#31
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I was guesting earlier and we got rolled by a team with 3 melee and a mind blast guy.
That guild was an iQ smurf.
iQ: reinventing heroway. Ask Te for details.
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Apr 07, 2007, 08:40 AM // 08:40
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#32
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Mind Blast is rather vulnerable to skill disabling effects (Signet of Humility, Distracting Shot, Diversion), it tends to cripple a Mind Blast bar something fierce. Death also tends to destroy you (since it empties out your energy capacity). Energy denial usually isn't a big deal though, you can power through it with a few more Blasts and a few less big spells, at worst you have to swap up briefly. Also, Mind Blast requires a significant time investment, making it a weak skill in skirmish situations or when otherwise under pressure. That's a time investment that isn't anything to get excited about either, it's just a bit of single target pressure. You really need to be able to maximize the time between Mind Blasts to make the skill worthwhile.
I didn't know that people were using Mind Blast with Glowing Gaze, and that doesn't make a lick of sense to me to be honest. What the hell are you casting that justifies an energy elite and dual emanagement skills (assume the Fire Attunement), two of which want to be spammed?
EDIT: Zhed is terrible with Mind Blast
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Apr 07, 2007 at 08:45 AM // 08:45..
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Apr 07, 2007, 04:18 PM // 16:18
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#33
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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my post was making fun of the people who thought it was bad before... (gg = good game, not glowing gaze... >_>)
i tried out mark, it was good... kinda weird though because i felt like i was recasting it more than trying to damage foes more. if we had a legit team with all fire weapons maybe i would have thought differently about it, but it doesnt really seem useful with just me using it, if 8 ppl were all doing 50 damage from a wand blast because of it im sure i would have thought differently...
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Apr 07, 2007, 09:05 PM // 21:05
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#34
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Yeah you absolutely need a bunch of physicals with fire weapons to make Mark of Rodgort good. Spamming it around when you're the only one setting it off is terrible. But when all of your physicals are setting people on fire with every hit, you end up creating a ton of burning with Mark that's well worth the cost.
It's less useful in PvE though, because things tend to die quickly, quickly enough that you never really get a ton of benefit out of Mark of Rodgort. It's like other degen hexes, if they're given time to work they're wrecking balls, but if the battle ends before they've gotten to half their duration they were a waste.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 08, 2007, 07:41 PM // 19:41
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#35
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I'd like to have a barrager with a fire string + conjure & an elly with mark on a team...though you can put all that on just the ranger.
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